Blood in the Badlands/ Bretonnians

Latedave is running a 2k WFB campaign using the Blood in the Badlands supplement.
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Latedave
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Re: Blood in the Badlands/ Bretonnians

Post by Latedave » Thu Sep 13, 2012 7:02 pm

Sounds good to me!

Chilledenuff
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Re: Blood in the Badlands/ Bretonnians

Post by Chilledenuff » Wed Sep 19, 2012 7:38 am

Dane and I drew last night, with a 60ish points margin in favour of the empire (I hate horde units!). Nowhere in the rules about draws so I ask the campaign executive types what the answer is. :?
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effigy22
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Re: Blood in the Badlands/ Bretonnians

Post by effigy22 » Wed Sep 19, 2012 9:45 am

Can't believe you kicked my general of his birdy!

Psiclops
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Re: Blood in the Badlands/ Bretonnians

Post by Psiclops » Wed Sep 19, 2012 10:46 am

So ..... have we finished turn 1 ?!

Now we find out if we can actually do the campaign stuff online. I've read the rules now, so have more of an idea of what's going on. As such, and as I'm going on holiday and won't be on the forum from 21st Sept until 1st Oct, I'll write what I intend to do at the end of this move :

Claim territory hex with the army that was unengaged.
Build a Wizards tower in the hex that Morathi's army defeated Ren in.
Imho, my game against Dave's Slann for his capital city was a draw, not a win to me.

Need to decide what happens with a draw (my suggestion is, that advantage goes to the defender in a draw, which in decending order of priority is 1) the army who is fighting on it's own/an allies territory 2) the army which moved last TO the hex that the battle is on 3) the army which was challenged. Whichever army wasn't the defender, moves back a hex to the hex they came from if they moved, or towards their capital if they didn't move, DOESN'T roll for defeat, CAN claim an unclaimed tile they were pushed back onto, but CAN'T attempt to conquer an enemy tile they were pushed back onto)

P.S. "4-6 the defeated army is removed from play as it scatters for home" result on 7. Resolve Victories & Defeats - REALLY ? With 12 turns of 1-2 battles each turn, no-one is likely to have any armies left by the end ?!

Psiclops
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Re: Blood in the Badlands/ Bretonnians

Post by Psiclops » Wed Sep 19, 2012 7:29 pm

I'll continue, even though no-one's replied, as I may not look on here again before I'm away :

If it ends up that you try to get the next moves done before I'm back, then I guess that I'll be happy* to trust* my ally Les to do my moves for me. Les, please do remember that the Wizard's Tower means you can reverse the dice result on the random event's table ! Which is why I'm making it ! If you can send me details of the effects gained/suffered with rolls made for them, that'd be great.

* Yeah, I know.

Chilledenuff
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Re: Blood in the Badlands/ Bretonnians

Post by Chilledenuff » Wed Sep 19, 2012 7:48 pm

Mwah ha ha! Yeah, sure.
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1974-Present: Awful dice rolls

Latedave
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Re: Blood in the Badlands/ Bretonnians

Post by Latedave » Sun Sep 23, 2012 12:03 pm

Sorry guys, the new jobs been pretty manic. So yep I think we've now finished turn 1, need to finish up results though. My view would be for a draw that both armies just stay locked where they are. We'll need to sort out territory soon, not on a bid this week so will hopefully make it down Tuesday

Chilledenuff
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Re: Blood in the Badlands/ Bretonnians

Post by Chilledenuff » Sun Sep 23, 2012 2:50 pm

Cool. Look forward to sorting stuff. I'll be playing 7tv against Paul but should get 20 mins to do stuff.
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

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Re: Blood in the Badlands/ Bretonnians

Post by Rab » Tue Sep 25, 2012 3:45 pm

Are we setting up the next round tonight? Is Dane coming down I don't want to drive over if nothing is happening! especially as I don't have a game organised.

effigy22
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Re: Blood in the Badlands/ Bretonnians

Post by effigy22 » Tue Sep 25, 2012 4:04 pm

I cant make it down tonight but i will be down next week.
Basically - i would like to build mines at my current locations if possible.
No Movement on my behalf just yet as i am guessing me and Les have to fight again over one of my territories.

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