Campaign rules

Dark Future campaign, starting May 8th
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porrter
Cinderella
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Campaign rules

Post by porrter » Sat Apr 21, 2012 11:18 pm

We will be using the rules from the main rule book and white line fever found here
http://www.games-workshop.com/MEDIA_Cus ... Future.pdf

I will be putting any additional rules and/or equipment for the campaign here

Some extra stuff for your cars

Rotary Magazines:
Admit it, it's happened to you. You're cruising the streets with your proud grenade launcher loaded up with a good mixture of rounds, when you spy that perfect target, only to find that the perfect round is not the current one selected! Isn't that annoying? Well, be annoyed no longer with rotary magazines. These discard the current clip magazine and replace them with a rotary magazine. That way, when you need that special round, you've got it!
Rotary magazines are available for grenade launchers only. They cost $2,000 and weigh 10. They allow the firer of grenade launchers (even linked launchers) to specify the ammuntion being fired at the target at the time of firing. The actual position of that round in the magazine doesn't matter anymore, provided the round is actually in the magazine.

Grenade launchers with rotary magazines may not be double-loaded. It is also immediately obvious that a grenade launcher is fitted with a rotary magazine.

Weapon Concealment:
There are times when you don't want to show the world what you're packing, maybe you just want to look cool in your sports car with nothing breaking the lines, maybe you want to be discreet, or maybe you just want to give the other guy a surprise they'll never forget. Whatever the reason, concealment is for you if you want your guns out of sight.
In Dark Future weapons are generally placed on the outside of the bodywork of a vehicle, so for most vehicles concealment actually means putting the weapon within the body and installing a pop-up mechanism. When a weapon is concealed, it means that it is not visible so people (characters and players) will not know what a vehicle is carrying, indeed, even if a vehicle is carrying anything. Only a close up investigation will allow them to know that weapons are being carried and where, but again, not what, and this sort of inspection can't be made on the road. To activate a weapon, a shoot action is required, but instead of this firing the weapons, it pops them into their firing positions and makes them visible. A standard link can add as many weapons as desired to a single shoot action for this purpose, and these weapons can be of any type. Passives don't need to be activated before use as they are partially concealed as standard.

Standard concealed weapons weigh 10% of the base weapons weight for the pop-up mechanism, and cost $100 per point of weight of the mechanism. Standard weapons may not be double loaded as the mechanism takes up the additional space.
Passive weapons cost a flat $500 per weapon. Passives may be double loaded as normal.
Turrets weigh an amount equal to the weight of the turret (without weapons) and cost $50 per point of mechanism weight. The weight of the weapon doesn't matter and turret weapons may be double loaded as normal.

A concealed weapon can be damaged as normal.
P.S dont eat the yellow snow

porrter
Cinderella
Posts: 516
Joined: Thu Dec 20, 2007 8:43 pm

Re: Campaign rules

Post by porrter » Sun Apr 22, 2012 10:17 pm

Sports Suspension:
Sports suspension lowers a car closer to the ground, adding spoilers and airdams and lowering the vehicles centre of gravity. All this combines to greatly increase a cars handling and ability to make manoeuvres. If you want that sleek, low slung sports car look, then this is the option for you. Just one word of advice - don't take the car off the road at all as being this low down, you're going to seriously trash the vehicle...
Sports suspension is only available for cars and bikes(not trucks or other vehicles). It gives a car a +2 handling bonus(+1 for bikes), and in addition increases all safe speeds for cornering (only!) by 10 mph.

Vehicle Cost Weight
Renegade $15,000 10
Interceptor $18,000 15
Bike $15,000. 10
P.S dont eat the yellow snow

Chilledenuff
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Re: Campaign rules

Post by Chilledenuff » Mon Apr 23, 2012 9:05 am

Do all of these things have to be modelled on the vehicle?
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porrter
Cinderella
Posts: 516
Joined: Thu Dec 20, 2007 8:43 pm

Re: Campaign rules

Post by porrter » Mon Apr 23, 2012 8:25 pm

Ro
Chilledenuff wrote:Do all of these things have to be modelled on the vehicle?


Rotary magazine :No
concealed weapons :yes (just don't put any guns on the model)
Sports suspension :Kind of :D
P.S dont eat the yellow snow

Chilledenuff
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Re: Campaign rules

Post by Chilledenuff » Tue Apr 24, 2012 7:32 am

cool...

Grenade launchers with rotary magazines may not be double-loaded. It is also immediately obvious that a grenade launcher is fitted with a rotary magazine


I guess you have to tell your opponent before using them then?

Also is there a sign up list? If so add the well known sanctioned op 'Chilled Enuff' (I'll put some fluff down in the near future) :geek:
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

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