Turn 3 round up

Eight games over four months....
One turn every two weeks....
Can the allies win the war again, or will the axis succeed this time....
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Pauly J - Grimnor
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Posts: 907
Joined: Fri Dec 21, 2007 7:32 pm

Turn 3 round up

Post by Pauly J - Grimnor » Thu May 29, 2014 12:35 am

I made a slight mistake last turn and forgot to add the campaign points to the rankings of the generals. Its not all about the kill points!

All Still to play for! Well I need to pull my finger out of my Ammo Pouch if I'm going to win anything!

New FUBAR Leader
Roger 2
Iain 1
Martin 1

Turn 3 Rankings
Allies:

Les: CP 7; Pts 1,073.5; Units 9
Stu: CP 6; Pts 1,507.5; Units 16
Iain: CP 6; Pts 606; Units 8
Martin: CP 2; Pts 1,084; Units 8
Paul: CP 1; Pts 919.5, Units 10

Axis
Kyle: CP 4; Pts 1,016; Units 8
OJ: CP 4; Pts 948; Units 10
Roger: CP 3; Pts 744; Units 4
Carl: CP 0; Pts 432; Units 4
James: CP 0, Pts 424; Units 4
Give me all of your MONEY MUPPET

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poi
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Location: Stoke Barehills
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Re: Turn 3 round up

Post by poi » Thu May 29, 2014 11:33 am

Top of the Fubar list, yay!
Poi

Pauly J - Grimnor
Money Muppet
Posts: 907
Joined: Fri Dec 21, 2007 7:32 pm

Re: Turn 3 round up

Post by Pauly J - Grimnor » Sat May 31, 2014 10:36 pm

Turn 4 scenario change.

Turn 4 Supply Run scenario has had a bit added to it. Its 4 paragraphs down in the Capture objective bit, Its in bold and italics. And questuions please ask. Updated scenario HERE
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stu
Ancient Muppet
Posts: 164
Joined: Wed Sep 26, 2012 10:56 am

Re: Turn 3 round up

Post by stu » Sat May 31, 2014 10:39 pm

Need to learn to play the mission and not go for total annihilation! Although 1507/2000 killed is a good record!

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