Rules summary

The Autumn Winter 2011 club campaign
WFB, 200 points
Starts Tuesday 5 July 2011
Forum rules
Be excellent to each other
User avatar
poi
Chief Muppet
Posts: 2417
Joined: Tue Dec 18, 2007 11:56 pm
Location: Stoke Barehills
Contact:

Re: Rules summary

Post by poi » Mon Jul 04, 2011 9:46 am

Except that there are no units, only single models.

One free upgrade per minimum unit size as per the army book.
Poi

User avatar
poi
Chief Muppet
Posts: 2417
Joined: Tue Dec 18, 2007 11:56 pm
Location: Stoke Barehills
Contact:

Re: Rules summary

Post by poi » Wed Jul 13, 2011 11:09 am

New rule: Single models do not gain the Skirmish rule, but can make a single free reform each turn.
Poi

Chilledenuff
Avatar of the vengeful Dice God
Posts: 3131
Joined: Thu Dec 20, 2007 8:46 am
Location: Planet Les
Contact:

Re: Rules summary

Post by Chilledenuff » Wed Jul 13, 2011 12:07 pm

Does this include after overrunning in combat?
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

Rab
Ancient Muppet
Posts: 380
Joined: Mon Mar 28, 2011 5:26 pm

Re: Rules summary

Post by Rab » Wed Jul 13, 2011 9:45 pm

no, thats not free reform. free reform cannot be taken for charges ( or overruns ), those still require a forward arc.

Chilledenuff
Avatar of the vengeful Dice God
Posts: 3131
Joined: Thu Dec 20, 2007 8:46 am
Location: Planet Les
Contact:

Re: Rules summary

Post by Chilledenuff » Mon Jul 18, 2011 9:01 am

dumb question: can monstrous infantry enter buildings?
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

User avatar
Rendorin
Ancient Muppet
Posts: 124
Joined: Fri Feb 11, 2011 10:39 pm

Re: Rules summary

Post by Rendorin » Mon Jul 18, 2011 8:12 pm

Not got the rulebook with me but my understanding was that they could, may be similar rules to cavalry..
Will have a look later

User avatar
poi
Chief Muppet
Posts: 2417
Joined: Tue Dec 18, 2007 11:56 pm
Location: Stoke Barehills
Contact:

Re: Rules summary

Post by poi » Mon Jul 18, 2011 8:23 pm

Chilledenuff wrote:dumb question: can monstrous infantry enter buildings?


Aye.
Poi

Chilledenuff
Avatar of the vengeful Dice God
Posts: 3131
Joined: Thu Dec 20, 2007 8:46 am
Location: Planet Les
Contact:

Re: Rules summary

Post by Chilledenuff » Tue Aug 02, 2011 10:29 am

poi wrote:[snip]Game length & victory conditions
Once one warband has been reduced to half its starting models, it must take a Leadership test at the start of each of its turns. Fail and you're out of the game.
Use the highest leadership in your warband.
Apply a -1 penalty to the second test you have to make, -2 to the third, etc.
.


What if your leader is immune to psychology?
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

User avatar
poi
Chief Muppet
Posts: 2417
Joined: Tue Dec 18, 2007 11:56 pm
Location: Stoke Barehills
Contact:

Re: Rules summary

Post by poi » Tue Aug 02, 2011 10:32 am

It's a Leadership test, not psychology though.
Poi

Chilledenuff
Avatar of the vengeful Dice God
Posts: 3131
Joined: Thu Dec 20, 2007 8:46 am
Location: Planet Les
Contact:

Re: Rules summary

Post by Chilledenuff » Tue Aug 02, 2011 10:46 am

and unbreakable?
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

Locked

Return to “Warbands 2011”