The Mephitic Cohort

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Chilledenuff
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The Mephitic Cohort

Postby Chilledenuff » Tue Jul 25, 2017 11:57 am

My list to play Andy tonight... hidden in plain sight :D

+++ The Mephitic Cohort (Warhammer 40,000 8th Edition) [38 PL, 749pts] +++

++ Patrol Detachment (Chaos - Death Guard) [38 PL, 749pts] ++

+ HQ [9 PL, 184pts] +

Lord of Contagion [9 PL, 184pts]: Plaguereaper [45pts]
. Teleport Strike
Profiles:
. Cataphractii Armour: Description:This model has a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far he Advances.|
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Nurgle's Gift: Description:All DEATH GUARD models within 7" of this model are surrounded by a deadly aura of plague and disease. Roll a D6 for each enemy unit that is within 1" of one or more such model at the start of your turn. On a 4+ that unit suffers a mortal wound.|
. Lord of Contagion: M:4"|WS:2+|BS:2+|S:4|T:5|W:6|A:4|Ld:9|Save:2+|
. Plaguereaper: Range:Melee|Type:Melee|S:+2|AP:-3|D:3|Abilities:You can re-roll wound rolls of 1 for this weapon.|

+ Troops [15 PL, 327pts] +

Plague Marines [9 PL, 207pts]
. Plague Champion [54pts]: Plague knife
. . Power fist and Plasma gun [33pts]: Plasma gun [13pts], Power fist [20pts]
. Plague Marine w/ Special Weapon [35pts]: Blight launcher [14pts]
. Plague Marine w/ Special Weapon [34pts]: Plasma gun [13pts]
. 4x Plague Marines [84pts]
Profiles:
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Plague Champion: M:5"|WS:3+|BS:3+|S:4|T:5|W:1|A:2|Ld:8|Save:3+|
. Plague Marine: M:5"|WS:3+|BS:3+|S:4|T:5|W:1|A:1|Ld:7|Save:3+|
. Blight Grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Blight launcher: Range:24"|Type:Assault 2|S:6|AP:-2|D:D3|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Plague knife: Range:Melee|Type:Melee|S:User|AP:|D:1|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Plasma gun, Standard: Range:24"|Type:Rapid Fire 1|S:7|AP:-3|D:1|Abilities:-|
. Plasma gun, Supercharge: Range:24"|Type:Rapid Fire 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
. Power fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|

Poxwalkers [3 PL, 60pts]: 10x Poxwalker [60pts]
Profiles:
. Curse of the Walking Pox: Description:Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.|
. Diseased Horde: Description:You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Mindless: Description:This unit never has to take Morale tests.|
. Poxwalker: M:4"|WS:5+|BS:6+|S:3|T:3|W:1|A:2|Ld:4|Save:7+|
. Improvised weapon: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:-|

Poxwalkers [3 PL, 60pts]: 10x Poxwalker [60pts]
Profiles:
. Curse of the Walking Pox: Description:Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.|
. Diseased Horde: Description:You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Mindless: Description:This unit never has to take Morale tests.|
. Poxwalker: M:4"|WS:5+|BS:6+|S:3|T:3|W:1|A:2|Ld:4|Save:7+|
. Improvised weapon: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:-|

+ Elites [4 PL, 80pts] +

Noxious Blightbringer [4 PL, 80pts]: Plasma pistol [7pts]
Profiles:
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Tocsin of Misery: Description:Units must subtract 1 from their Leadership whilst they are within 7" of any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead). In addition, if a DEATH GUARD unit is within 7" of any friendly Noxious Blightbringers when it Advances, roll two dice and discard the lowest result when determining how far that unit Advances.|
. Noxious Blightbringer: M:5"|WS:3+|BS:3+|S:4|T:5|W:4|A:3|Ld:8|Save:3+|
. Blight Grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Cursed plague bell: Range:Melee|Type:Melee|S:User|AP:0|D:2|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-|
. Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.|

+ Fast Attack [10 PL, 158pts] +

Foetid Bloat-drone [10 PL, 158pts]: Plague probe [25pts], 2x Plaguespitter [34pts]
Profiles:
. Daemonic: Description:This model has a 5+ invulnerable save.|
. Disgustingly Resilient: Description:Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.|
. Putrid Explosion: Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7" suffers 1 mortal wound.|
. Foetid Bloat-drone: M:*|WS:4+|BS:4+|S:*|T:7|W:10|A:*|Ld:8|Save:3+|
. Plague probe: Range:Melee|Type:Melee|S:User|AP:-2|D:D3|Abilities:You can re-roll wound rolls of 1 for this weapon.|
. Plaguespitter: Range:9"|Type:Assault D6|S:User|AP:-1|D:1|Abilities:This weapon automatically hits its target. You can re-roll wound rolls of 1 when attacking with this weapon.|
. Foetid Bloat-drone: Remaining W:-|Characteristic 1:M|Characteristic 2:S|Characteristic 3:A|
. Foetid Bloat-drone1: Remaining W:6-10+|Characteristic 1:10"|Characteristic 2:6|Characteristic 3:3|
. Foetid Bloat-drone2: Remaining W:3-5|Characteristic 1:8"|Characteristic 2:5|Characteristic 3:2|
. Foetid Bloat-drone3: Remaining W:1-2|Characteristic 1:6"|Characteristic 2:4|Characteristic 3:1|

++ Selection Rules ++


. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Smile! It's not that bad!
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'11: Bruce McGrath Award
'12: Bruce McGrath Award
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1974-Present: Awful dice rolls

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